Virtual Goods Market 2022 by Age, Gender, Regions, Company Share, Forecast to 2030

Publish Date: Mar 2024
Report ID: CGR-1302
Base Year: 2023
Report Format: PDF, Excel
Report Pages: 174
Region: Global

Description

The global virtual goods market size was estimated to grow at a CAGR of 22.3% during the forecast period.

Virtual goods are non-physical objects and money purchased for use in online communities or online games. With the rapid growth of social media and gaming, the global virtual goods market demand has increased. It has resulted in the creation of a multibillion-dollar market for virtual goods. Virtual goods can be any type of item, such as digital stickers for messaging apps, outfits for gaming avatars, or extra lives in a video game.

This report contains the market size and forecasts of Virtual Goods in global, including the following market information:

  • Global Virtual Goods Market Revenue, 2018-2021, 2022-2030, (US$ Millions)
  • Global Virtual Goods Market Sales, 2018-2021, 2022-2030, (MT)
  • Global top five Virtual Goods companies in 2021 (%)

Regional Research Reports has surveyed the Virtual Goods manufacturers, suppliers, distributors, and industry experts on this industry, involving the sales, revenue, demand, price change, product type, recent development and plan, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Virtual Goods Market, By Type, 2018-2021, 2022-2030 (US$ Millions) & (MT)

Global Virtual Goods Market Segment Percentages, By Gender, 2021 (%)

  • Female
  • Male

Global Virtual Goods Market, By Age, 2018-2021, 2022-2030 (US$ Millions) & (MT)

Global Virtual Goods Market Segment Percentages, By Age, 2021 (%)

  • 13-25
  • 25-35
  • 35-45
  • 45+

Global Virtual Goods Market, By Region and Country, 2018-2021, 2022-2030 (US$ Millions) & (MT)

Global Virtual Goods Market Segment Percentages, By Region and Country, 2021 (%)

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Russia
    • Nordic Countries
    • Benelux
    • Rest of Europe
  • Asia
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Rest of Asia
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Middle East & Africa
    • Turkey
    • Israel
    • Saudi Arabia
    • UAE
    • Rest of Middle East & Africa

Competitor Analysis

The report also provides an analysis of leading market participants, including:

  • Key companies Virtual Goods revenues in global market, 2018-2021 (Estimated), (US$ Millions)
  • Key companies Virtual Goods revenues share in global market, 2021 (%)
  • Key companies Virtual Goods sales in global market, 2018-2021 (Estimated), (MT)
  • Key companies Virtual Goods sales share in global market, 2021 (%)

Further, the report presents profiles of competitors in the market; key players include:

  • Tencent Holdings Ltd.
  • hi5 Networks Inc.
  • Bebo Inc.
  • Myspace LLC
  • Facebook Inc.
  • Gree Inc.
  • Mixi Inc.
  • Tagged Inc.
  • Zynga Inc.
  • Kabam Inc.

Why do you need to purchase this report?

  • Understand the market's current and future in both established and emerging markets.
  • Saves time on the entry-level research study as the report consists of considerable information focusing on development, size, key players, and market sectors.
  • The report will provide a deep-dive segmental analysis of all key geography and all key countries across the globe.
  • The most recent advancements within the market and information of the market leaders along with their market share and techniques.
  • Current, Historical, and projected size of the market from both value (US$ million) and volume (units).
  • 3-months of analyst support, along with the Market Estimate sheet (in excel)

Key Questions Answered in This Report:

  • What will the market forecast and the growth rate from 2022 to 2030?
  • What are the key trends and dynamics of the market?
  • What are the top driving elements of the industry?
  • What are the obstacles developed to the market?
  • Who are the leading companies with their market positioning share?
  • How much can incremental dollar investment opportunities be witnessed in the market over the forecast period?
  • Analysis of the companies and the market through SWOT, PORTER's, and PESTEL study.

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